A special thanks to Becky Holmes, Aaron Holmes, Daniel Godwin, and Amy White for playtesting the concept of the Moonshards world on pen and paper despite the hassles with the fact the game was never designed for pen and paper. Originally designed for an Apple II as a thing to occupy the mind, and now planned for MMO specs to be played by the world, thanks sometimes doesn't feel like enough.

Additional thanks two our newest testers, Robert Vaught and Dylan Voyda, for joining us and helping bring new light on issues not covered, balancing of hirelings, and improving plot.

As our list of testers for the pen and paper grows even more, we thank both Matthew Halverson and Adelaide Nelson. Both have been with us during many high turnaround fixes. Thank you both for your time and energy, and even more thanks for traveling so far to get here.