When you jump or fall you might take damage. Base falling damage uses a liner scale. For each foot that you fall for the first 10 feet you take 0.5 damage rounded up. This increases by 0.5 damage per 10ft bracket. Falling 6ft equals 3 damage. Falling 11ft would be 6 damage, thats (10*0.5)+(1*1). Falling 25ft would be (10*0.5)+(10*1)+(5*1.5) rounded up to 23. Use the following chart for an easy lookup.
Bracket | Damage | per/ft | Bracket | Damage | per/ft | |
0ft | 0 | 0.5 | 100ft | 275 | 5.5 | |
10ft | 5 | 1 | 110ft | 330 | 6 | |
20ft | 15 | 1.5 | 120ft | 390 | 6.5 | |
30ft | 30 | 2 | 130ft | 455 | 7 | |
40ft | 50 | 2.5 | 140ft | 525 | 7.5 | |
50ft | 75 | 3 | 150ft | 600 | 8 | |
60ft | 105 | 3.5 | 160ft | 680 | 8.5 | |
70ft | 140 | 4 | 170ft | 765 | 9 | |
80ft | 180 | 4.5 | 180ft | 855 | 9.5 | |
90ft | 225 | 5 | 190ft | 950 | 0 |
Each foot after 190ft deals no additional damage. By this point almost any creature would have reached terminal velocity. Then you add the size of the creature falling to the base damage. This represents the fact the bigger they are the harder they fall.
One you have figured out the damage from the fall could cause, you must reduce that damage based on the creature falling. If the creature falling has innate abilities or special tricks to reduce falling damage those apply first, then reduce damage by an amount equal to the atrology and athletics of the falling creature. Do all math in the following order. Multipliers, Devisors, Additions, then Subtractions. Fractions are rounded down at the end.
The page you are viewing was last modified: 15JUN2011