• Moonshards Main
  • Natives
  • Sights
  • Rules
  • Mythology

Moonshards
  • Moonshards Main
  • Natives
  • Sights
  • Rules
  • Mythology

Top
  • Moonshards Main
  • Natives
  • Sights
  • Rules
  • Mythology
Natives
  • Archetypes
  • Races
  • Genders
  • Size
  • Elements
  • Calling
  • Innate Abilities
  • Utility Skills
  • Forte
  • Armor
  • Weapons
Innate Abilities
  • Attunement Innates
    • Sky Attuned
    • Sway Attuned
    • Ion Attuned
    • Storm Attuned
    • Mist Attuned
    • Plague Attuned
    • Sepulcher Attuned
    • Chill Attuned
    • Stone Attuned
    • Ore Attuned
    • Slag Attuned
    • Blinding Attuned
  • Skill Innates
    • Geophilic
    • Heliophilic
    • Hydrophilic
    • Leadership
    • Medic
    • Perfect Focus
    • Poisonous
    • Translocationist
    • Trapper
  • Durable
  • Fast Regenerator
  • Feral Combat
  • Feral Guard
  • Healthy
  • Resistant
  • Perceptive
  • Perfect Clarity
  • Surefooted
  • Zealot

Zealot
Prerequisite: Morale equal to {level in this ability being acquired}
Benefit: Zeal is considered 1 higher per level of this ability
Detriment: None
Exclusion: Perceptive and Translocationist

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