Genders

Geldmales are often credited for being durable and wise. However, each race values these traits differently.

Some races are more likely to have geldmale offspring than others. Races that follow geldmale leaders, like the eagles, otters, turtles, and vipers, all found it best to have those leaders teach the young. Hares also have the young taught this way, but that seems to be more a side effect of them being the caretakers as well. Rats, wolves, and eagles task their geldmales with caring for youth. The wolves often foster the young off to a different caretaker each stay. It is not uncommon in large wolf clans for an individual to not know who its parents are.

Gathering is a common role for the stronger races' geldmales. From the bears and crocodiles to turtles and wolves, it seems only natural to these races that those not breeding should help with the feeding. Eagles, rats, and hares task geldmales both with defense and caretaking. Only the crocodiles have their geldmales gather and defend; these geldmales often look down upon those of the panthers who merely defend or those of the foxes who only tend to the young.

The role of geldmales in monkey society is unusual: the geldmales of their race are massive in number but seem to serve no purpose in the roles to maintain the race. Perhaps this is why they seem to always being moving from one battle to the next.

Most geldmales heed the calling of the buffer, channeler, nullifier, or scout, relying on their innate traits and tendencies. Occasionally, geldmales become brutes, polymaths, rogues, or skirmishers, often due to need rather than desire. The other callings are often the result of gender dysfunction; races that prize their geldmales are more likely to welcome such geldmales among the gender they identify with.

Special Trick: Expend 4 Fatigue to Increase the Tenacity of a Verse by 1.

Power - Poor Brawn - Average Fatigue - Weak


Agility - Weak Evasion - Average Move - Weak


Endurance - Good Vitality - Average Stamina - Poor


Mill - Average Perception - Average Knack - Average


Spirit - Great Will - Good Focus - Great


Axe - Poor Book - Great Bow - Poor Cross-Bow - Poor Dagger - Poor Long-Claw - Poor
Mace - Great Maul - Poor Sai - Great Shuriken - Poor Staff - Great Sword - Poor
Bone-Link - Poor Bone-Mail - Poor Bone-Plate - Great Heavy-Leather - Poor Light-Hide - Poor Light-Leather - Poor
Robe - Great Scale-Link - Great Shell-Mail - Poor Shell-Plate - Poor Thick-Hide - Poor Tights - Great
Aquatics - Average Astrology - Average Athletics - Average Entertain - Average Forge - Average Imbue - Average
Languages - Average Lore - Average Medicine - Average Merchant - Average Poison - Average Refocus - Average
Servant - Average Stalking - Average Survival - Average Tact - Average Translocation - Average Traps - Average
Aim - Poor Clarity - Good Block - Poor Demoralize - Poor Dodge - Poor Keen Senses - Poor
Regeneration - Poor Resistance - Good Toughness - Poor Wallop - Poor Zeal - Poor

Geldmale Roles Chart

Bear : Gatherer   Hare : Defender, Teacher, Caretaker   Rat : Caretaker, Defender
Crocodile : Gatherer, Defender   Monkey :     Turtle : Leader, Teacher, Gatherer
Eagle : Leader, Defender, Teacher, Caretaker   Otter : Leader, Teacher   Viper : Leader, Teacher
Fox : Caretaker   Panther : Defender   Wolf : Caretaker, Gatherer

Geldmale Calling Chart (roll 3d8)

Calling Roll Result
Warrior 3 to 5
Assassin 6
Brute 9
Skirmisher 10
Scout 8 or 11
Nullifier 7 or 12
Race Typical 13 to 14
Channeler 15 or 20
Buffer 16 or 19
Polymath 17
Rogue 18
Finisher 21
Archer 22 to 24

The page you are viewing was last modified: 18APR2011