Males are often credited for being strong and sturdy. However each race values these traits differently.

Some races are more likely to have male offspring then others. Races like the bears and crocodiles follow a "might make right" view on life. While the bears lead by instructing young and protecting the populace, the crocodiles lead by doing, and those who live to see the next sun obviously learned something.

Just as these two massive races differ, so, too, do the panthers and hares. Male hares almost never leave their warrens or ever see combat. They are surrounded by females who are little more than toys. The panthers, in contrast, have very rigid family structures, with the males knowing what everyone is doing at all times. It is not unknown for unruly cubs to disappear.

Gathering is such a common task for males that races like turtles and wolves are notable for disallowing it. The turtles are often too busy traveling and keeping the land safe. While they rest, they tend to the youth as fresher males travel. Wolf males serve two purposes: to mate with females in the mood for cubs and to teach the cubs the laws of the clan. Like the hare females, the wolf males are little better than slaves; however, unlike the hares, they don't see it that way. After all, Law is Life.

The calling of the brute, finisher, polymath, or warrior, almost scream in the hearts of most males; these lend themselves well towards the male drive and mentality. Less often do males become archers, assassins, buffers, or nullifiers, more often due to need than want. The other callings are but a whisper to all but a few males, and, as such, they are viewed with distrust among races that highly value males. All other races find these males to be of higher quality, and they find themselves welcome.

Special Trick: Expend 8 Fatigue to Increase Weapon Potency of a Melee Weapon by 1.

Power - Good Brawn - Great Fatigue - Good

Agility - Poor Evasion - Average Move - Weak

Endurance - Great Vitality - Average Stamina - Average

Mind - Average Perception - Poor Knack - Average

Spirit - Weak Will - Average Focus - Weak

Axe - Great Book - Poor Bow - Poor Cross-Bow - Great Dagger - Great Long-Claw - Poor
Mace - Poor Maul - Great Sai - Poor Shuriken - Poor Staff - Poor Sword - Poor
Bone-Link - Great Bone-Mail - Poor Bone-Plate - Poor Heavy-Leather - Poor Light-Hide - Poor Light-Leather - Poor
Robe - Poor Scale-Link - Poor Shell-Mail - Great Shell-Plate - Great Thick-Hide - Great Tights - Poor
Aquatics - Good Astrology - Poor Athletics - Average Entertain - Poor Forge - Great Imbue - Weak
Languages - Average Lore - Poor Medicine - Good Merchant - Good Poison - Average Refocus - Average
Servant - Good Stalking - Average Survival - Good Tact - Average Translocation - Poor Traps - Poor
Aim - Poor Clarity - Poor Block - Poor Demoralize - Good Dodge - Poor Keen Senses - Poor
Regeneration - Poor Resistance - Poor Toughness - Poor Wallop - Poor Zeal - Good

Male Roles Chart

Bear : Teacher, Defender, Leader   Hare : Leader, Breeder   Rat : Teacher, Gatherer
Crocodile : Leader   Monkey : Teacher, Gatherer   Turtle : Caretaker, Defender
Eagle : Gatherer   Otter : Gatherer   Viper : Gatherer, Defender
Fox : Gatherer   Panther : Leader, Gatherer   Wolf : Breeder, Teacher


Male Calling Chart (roll 3d8)

Calling Roll Result
Scout 3 to 5
Channeler 6
Buffer 9
Nullifier 10
Warrior 8 or 11
Brute 7 or 12
Race Typical 13 to 14
Polymath 15 or 20
Finisher 16 or 19
Archer 17
Assassin 18
Skirmisher 21
Rogue 22 to 24

The page you are viewing was last modified: 27APR2011