Brute: Power and damage are king. Any two-handed weapon can lead you to victory. Your role in the pack is to hit the targets with light armor and to drop them before they can recite verses or perform other trickery. The most common brutes in the land are crocodiles with their mauls, though males of every race have found a reason to heed this calling.

Brutes apply physical leverage where needed. Almost all tend to solve thier problems with force before words. Those who have learned the value of talking first tend to become leaders. There are three common personalities among brutes.

  • Arrogant: It as a matter of personal pride to pick the biggest and toughest opponent and knock them down a peg or two with his maul. The meaner they look, the more inviting the challenge.
  • Simple: Smaller things go squish, this is enough too keep one happy. Prone to attacking those in lightest armor first, since they might be easiest to fell.
  • Protective: These deem the less combat-oriented callings in need of protection. This could mean acting as body guard or by going after the biggest threat first. Last watch is what they prefer, since the greatest dangers come with first rays of daylight.

Special Trick: Expend 4 Fatigue to increase Accuracy with Axes, Mauls, or Staffs by 1

Power - Great Brawn - Great Fatigue - Average


Agility - Weak Evasion - Average Move - Average


Endurance - Good Vitality - Average Stamina - Average


Mind - Poor Perception - Average Knack - Average


Spirit - Average Will - Average Focus - Weak


Axe - Poor Book - Poor Bow - Poor Cross-Bow - Poor Dagger - Poor Long-Claw - Poor
Mace - Poor Maul - Great Sai - Poor Shuriken - Poor Staff - Poor Sword - Poor
Bone-Link - Poor Bone-Mail - Poor Bone-Plate - Poor Heavy-Leather - Poor Light-Hide - Poor Light-Leather - Poor
Robe - Poor Scale-Link - Poor Shell-Mail - Great Shell-Plate - Poor Thick-Hide - Poor Tights - Poor
Aquatics - Average Astrology - Average Athletics - Average Entertain - Average Forge - Average Imbue - Average
Languages - Average Lore - Average Medicine - Average Merchant - Average Poison - Average Refocus - Average
Servant - Average Stalking - Average Survival - Average Tact - Average Translocation - Average Traps - Average
Aim - Poor Clarity - Poor Block - Poor Demoralize - Poor Dodge - Poor Keen Senses - Poor
Regeneration - Poor Resistance - Poor Toughness - Poor Wallop - Great Zeal - Poor

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