Skirmisher: Agility and movement are vital to your tasks. With medium weapons and light armor, you move into and out of fights. Your role in the pack is to break through your opponent's lines of defense and get to their weaker members in the back.

Special Trick: Expend 6 Fatigue and for the rest of the round reduce move drain from each source by 1.

Power - Good Brawn - Average Fatigue - Great


Agility - Great Evasion - Average Move - Average


Endurance - Poor Vitality - Weak Stamina - Average


Mind - Average Perception - Average Knack - Average


Spirit - Weak Will - Average Focus - Average


Axe - Poor Book - Poor Bow - Poor Cross-Bow - Poor Dagger - Poor Long-Claw - Poor
Mace - Poor Maul - Poor Sai - Poor Shuriken - Poor Staff - Poor Sword - Great
Bone-Link - Poor Bone-Mail - Great Bone-Plate - Poor Heavy-Leather - Poor Light-Hide - Poor Light-Leather - Poor
Robe - Poor Scale-Link - Poor Shell-Mail - Poor Shell-Plate - Poor Thick-Hide - Poor Tights - Poor
Aquatics - Average Astrology - Average Athletics - Average Entertain - Average Forge - Average Imbue - Average
Languages - Average Lore - Average Medicine - Average Merchant - Average Poison - Average Refocus - Average
Servant - Average Stalking - Average Survival - Average Tact - Average Translocation - Average Traps - Average
Aim - Poor Clarity - Poor Block - Poor Demoralize - Poor Dodge - Poor Keen Senses - Poor
Regeneration - Poor Resistance - Poor Toughness - Poor Wallop - Great Zeal - Poor

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