Finisher: Endurance and damage are the path of the patient. Your ideal weapons are crossbows or slow, two-handed weapons. Your role in the pack is to dispatch an enemy who is weak before they have a chance to heal or flee.
Special Trick: Expend 6 Fatigue before you attack a Creature. If your attack would deal 1 or more Damage to the Creature you deal 1 Vitality Damage instead of normal damage.
PW - Average | BR - Average | FA - Average | |||
AG - Weak | EV - Weak | MV - Average | |||
ED - Poor | VT - Average | ST - Average | |||
MI - Great | PC - Average | KN - Average | |||
SP - Good | WI - Great | FO - Average | |||
Axe - Poor | Book - Poor | Bow - Poor | Cross-Bow - Great | Dagger - Poor | Long-Claw - Poor |
Mace - Poor | Maul - Poor | Sai - Poor | Shuriken - Poor | Staff - Poor | Sword - Poor |
Bone-Link - Poor | Bone-Mail - Poor | Bone-Plate - Poor | Heavy-Leather - Poor | Light-Hide - Poor | Light-Leather - Poor |
Robe - Poor | Scale-Link - Poor | Shell-Mail - Poor | Shell-Plate - Great | Thick-Hide - Poor | Tights - Poor |
Aquatics - Average | Astrology - Average | Athletics - Average | Entertain - Average | Forge - Average | Imbue - Average |
Languages - Average | Lore - Average | Medicine - Average | Merchant - Average | Poison - Average | Refocus - Average |
Servant - Average | Stalking - Average | Survival - Average | Tact - Average | Translocation - Average | Traps - Average |
Aim - Poor | Clarity - Poor | Block - Poor | Demoralize - Poor | Dodge - Poor | Keen Senses - Poor |
Regeneration - Poor | Resistance - Poor | Toughness - Great | Wallop - Poor | Zeal - Poor |
The page you are viewing was last modified: 18APR2011