Finisher: Endurance and damage are the path of the patient. Your ideal weapons are crossbows or slow, two-handed weapons. Your role in the pack is to dispatch an enemy who is weak before they have a chance to heal or flee.

Special Trick: Expend 6 Fatigue before you attack a Creature. If your attack would deal 1 or more Damage to the Creature you deal 1 Vitality Damage instead of normal damage.

PW - Average BR - Average FA - Average


AG - Weak EV - Weak MV - Average


ED - Poor VT - Average ST - Average


MI - Great PC - Average KN - Average


SP - Good WI - Great FO - Average


Axe - Poor Book - Poor Bow - Poor Cross-Bow - Great Dagger - Poor Long-Claw - Poor
Mace - Poor Maul - Poor Sai - Poor Shuriken - Poor Staff - Poor Sword - Poor
Bone-Link - Poor Bone-Mail - Poor Bone-Plate - Poor Heavy-Leather - Poor Light-Hide - Poor Light-Leather - Poor
Robe - Poor Scale-Link - Poor Shell-Mail - Poor Shell-Plate - Great Thick-Hide - Poor Tights - Poor
Aquatics - Average Astrology - Average Athletics - Average Entertain - Average Forge - Average Imbue - Average
Languages - Average Lore - Average Medicine - Average Merchant - Average Poison - Average Refocus - Average
Servant - Average Stalking - Average Survival - Average Tact - Average Translocation - Average Traps - Average
Aim - Poor Clarity - Poor Block - Poor Demoralize - Poor Dodge - Poor Keen Senses - Poor
Regeneration - Poor Resistance - Poor Toughness - Great Wallop - Poor Zeal - Poor

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