Skirmisher: Agility and movement are vital to your tasks. With medium weapons and light armor, you move into and out of fights. Your role in the pack is to break through your opponent's lines of defense and get to their weaker members in the back.
Special Trick: Expend 6 Fatigue and for the rest of the round reduce move drain from each source by 1.
Power - Good | Brawn - Average | Fatigue - Great | |||
Agility - Great | Evasion - Average | Move - Average | |||
Endurance - Poor | Vitality - Weak | Stamina - Average | |||
Mind - Average | Perception - Average | Knack - Average | |||
Spirit - Weak | Will - Average | Focus - Average | |||
Axe - Poor | Book - Poor | Bow - Poor | Cross-Bow - Poor | Dagger - Poor | Long-Claw - Poor |
Mace - Poor | Maul - Poor | Sai - Poor | Shuriken - Poor | Staff - Poor | Sword - Great |
Bone-Link - Poor | Bone-Mail - Great | Bone-Plate - Poor | Heavy-Leather - Poor | Light-Hide - Poor | Light-Leather - Poor |
Robe - Poor | Scale-Link - Poor | Shell-Mail - Poor | Shell-Plate - Poor | Thick-Hide - Poor | Tights - Poor |
Aquatics - Average | Astrology - Average | Athletics - Average | Entertain - Average | Forge - Average | Imbue - Average |
Languages - Average | Lore - Average | Medicine - Average | Merchant - Average | Poison - Average | Refocus - Average |
Servant - Average | Stalking - Average | Survival - Average | Tact - Average | Translocation - Average | Traps - Average |
Aim - Poor | Clarity - Poor | Block - Poor | Demoralize - Poor | Dodge - Poor | Keen Senses - Poor |
Regeneration - Poor | Resistance - Poor | Toughness - Poor | Wallop - Great | Zeal - Poor |
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