Warrior: Strength and endurance, an even mix for a predictable fight. With medium armors and balanced weapons, you can give or take punishment. Your role in the pack is to be the first one in and the last one standing.
Special Trick: Expend 4 Fatigue exchange places with an adjacent willing creature. This does not count as movement in any way.
Power - Great | Brawn - Average | Fatigue - Average | |||
Agility - Poor | Evasion - Average | Move - Average | |||
Endurance - Good | Vitality - Great | Stamina - Average | |||
Mind - Weak | Perception - Average | Knack - Average | |||
Spirit - Average | Will - Average | Focus - Weak | |||
Axe - Great | Book - Poor | Bow - Poor | Cross-Bow - Poor | Dagger - Poor | Long-Claw - Poor |
Mace - Poor | Maul - Poor | Sai - Poor | Shuriken - Poor | Staff - Poor | Sword - Poor |
Bone-Link - Poor | Bone-Mail - Poor | Bone-Plate - Poor | Heavy-Leather - Poor | Light-Hide - Poor | Light-Leather - Poor |
Robe - Poor | Scale-Link - Poor | Shell-Mail - Poor | Shell-Plate - Poor | Thick-Hide - Great | Tights - Poor |
Aquatics - Average | Astrology - Average | Athletics - Average | Entertain - Average | Forge - Average | Imbue - Average |
Languages - Average | Lore - Average | Medicine - Average | Merchant - Average | Poison - Average | Refocus - Average |
Servant - Average | Stalking - Average | Survival - Average | Tact - Average | Translocation - Average | Traps - Average |
Aim - Poor | Clarity - Poor | Block - Poor | Demoralize - Poor | Dodge - Poor | Keen Senses - Poor |
Regeneration - Poor | Resistance - Poor | Toughness - Great | Wallop - Poor | Zeal - Poor |
The page you are viewing was last modified: 08JUN2011