Assassin: Power and hiding are key to victory. Your choice of melee weapons are a daggers, sais, or a pair of longclaws. Most assassins stick to the shuriken for its fast rate of fire while maintaining distance. As an assassin, your role in the pack is to remove a target before you are noticed; long fights are not your friend. The most common assassins in the land are eagles with their shuriken, though females of every race have found a reason to heed this calling.

Assassins are accurate and unseen. They have learned the value of picking their fights. Courage is something the dead value, and there is not much value in death. There are three common personalities among assassins.

  • Cautious: These assassins dislike conflict of any kind. Most would not join an adventurous pack.
  • Crafty: These assassins have learned to take advantage of the shadows. They delight in finding the perfect time and place to ambush a target. They tend to take the middle watch where it is darkest and their skills are best used.
  • Malicious: These assassins use their skills beyond mere need. They will harm someone and move away just because they can. Other assassins usually remove members of this group at a young age to protect their status. They tend to not be trusted on watch.

Special Trick: Expend 6 Fatigue to increase weapon potency of a Dagger, Sai, or Shuriken by 1. If your attack hits, this becomes a noticeable action.

Power - Good Brawn - Great Fatigue - Average


Agility - Great Evasion - Average Move - Average


Endurance - Weak Vitality - Average Stamina - Weak


Mind - Average Perception - Average Knack - Average


Spirit - Poor Will - Average Focus - Average


Axe - Poor Book - Poor Bow - Poor Cross-Bow - Poor Dagger - Poor Long-Claw - Poor
Mace - Poor Maul - Poor Sai - Poor Shuriken - Great Staff - Poor Sword - Poor
Bone-Link - Poor Bone-Mail - Poor Bone-Plate - Poor Heavy-Leather - Poor Light-Hide - Poor Light-Leather - Great
Robe - Poor Scale-Link - Poor Shell-Mail - Poor Shell-Plate - Poor Thick-Hide - Poor Tights - Poor
Aquatics - Average Astrology - Average Athletics - Average Entertain - Average Forge - Average Imbue - Average
Languages - Average Lore - Average Medicine - Average Merchant - Average Poison - Average Refocus - Average
Servant - Average Stalking - Average Survival - Average Tact - Average Translocation - Average Traps - Average
Aim - Great Clarity - Poor Block - Poor Demoralize - Poor Dodge - Poor Keen Senses - Poor
Regeneration - Poor Resistance - Poor Toughness - Poor Wallop - Poor Zeal - Poor

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