Weapons are grouped by Potency and then by One handers, two handers, and ranged weapons within a potency range. Just like armors not every creature uses forged weapons. They prefer to use claws, fangs, tails, feet, or what ever other body part seems to be good for defeating a foe.
Natural Weapon
Inherent: Flimsy, One-Hander
Special: Subtle
Recoil: 3 | Potency: 2 | Range: 0
Decay: 0 | Arch: 9 | Minimum: 9
Stones: 0 | Asset Cost: 0
Stability: {Endurance / 2} | Durability: {Stamina / 3}


